Designed with snipers in mind, the Stalker is the Phantom’s best offensive weapon for long-range attacks. With a range greater than any of their opponents, the Stalker’s weaponry is especially effective against infantry and heavy units, executing virtually any adversary with surgical precision.
Unit Abilities
The Stalker uses its Sharpshooter ability to deliver increased damage to infantry with a special slow-fire bullet. This round can only be fired while stationary. Once mobile, the Stalker can switch back to conventional ordnance for attacks on heavy units.
Shredder
Type: Light
The Shredder earns its name against air units and buildings, lurking behind smokescreens as it slices targets to ribbons.
Unit Abilities
The Shredder uses special Ink Blind smoke canisters to generate an effective cover over large areas and block enemy targeting equipment.
Ravager
Type: Heavy
Long-distance death-on-wheels, the Ravager can park out of detection range and bombard hostile bases with devastating artillery blasts or strategically deploy close-range AM Shells.
Unit Abilities
While its main artillery shells are good for taking out targets at long distances, the Ravager can switch to its AM shells to do maximum damage at close range.
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COMMANDER ABILITIES
Orbital Laser Hack
Blast your enemies with an attack they literally cannot see coming. Designate a strike zone and the Orbital Laser Hack will home in on your target from space and scorch the area with an advanced beam weapon. That’s right. From space.
Mechanical Collapse
Weakened foes are easier to take out, so Mechanical Collapse temporarily prevents up to two enemy units from being healed. This effect can be removed, so be sure to dispense as much damage as possible before the enemy recovers.