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Units

Stalker
Stalker
Type: Infantry

Designed with snipers in mind, the Stalker is the Phantom’s best offensive weapon for long-range attacks. With a range greater than any of their opponents, the Stalker’s weaponry is especially effective against infantry and heavy units, executing virtually any adversary with surgical precision.

Unit Abilities

The Stalker uses its Sharpshooter ability to deliver increased damage to infantry with a special slow-fire bullet. This round can only be fired while stationary. Once mobile, the Stalker can switch back to conventional ordnance for attacks on heavy units.

Shredder
Shredder
Type: Light

The Shredder earns its name against air units and buildings, lurking behind smokescreens as it slices targets to ribbons.

Unit Abilities

The Shredder uses special Ink Blind smoke canisters to generate an effective cover over large areas and block enemy targeting equipment.

Ravager
Ravager
Type: Heavy

Long-distance death-on-wheels, the Ravager can park out of detection range and bombard hostile bases with devastating artillery blasts or strategically deploy close-range AM Shells.

Unit Abilities

While its main artillery shells are good for taking out targets at long distances, the Ravager can switch to its AM shells to do maximum damage at close range.

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COMMANDER ABILITIES

Orbital Laser Hack
Orbital Laser Hack

Blast your enemies with an attack they literally cannot see coming. Designate a strike zone and the Orbital Laser Hack will home in on your target from space and scorch the area with an advanced beam weapon. That’s right. From space.

Mechanical Collapse
Mechanical Collapse

Weakened foes are easier to take out, so Mechanical Collapse temporarily prevents up to two enemy units from being healed. This effect can be removed, so be sure to dispense as much damage as possible before the enemy recovers.